Re-Edit Asset
If you have saved all the intermediate working results during generating an asset, you can re-edit the asset using the following procedures.
Import Base Character Shape
Import the shape of the base character from the file previously exported in this step to right scene.
Adjust the shape if you need.
Import Converted Model
Import the converted model from the file previously exported in this step to middle scene using the "For Converted" importing parameter setting.
Adjust the model if you need.
Start and Go Through Processing Flow
Step: Select Supporting Body Type
Click "Load Selected Body Type" button to load from the previously exported file, or re-select the body type.
Step: Set Parts And Parameters
Click "Load Body Parts" button and "Load Parameters" button to load from the previously exported files.
Re-classify the body parts and/or adjust the parameters if you need.
Step: Calculate/Modify Shape Control Points
Step: Calculate Skin Transfer Points
Step: Export
Export using the steps.