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Show/Edit Skeleton and Weights

Clicking this button sets the model displayed in black wireframe, skeleton displayed, and pops up the following window supporting the editing:

Bone Tree, Bind Pose and Animation Pose

Two pages show the bone tree of the skeleton in the two poses respectively.

Check and Edit A Bone

Click any bone in the bone tree to view and edit its position and rotation whose type (local or global) can be selected.

The unit of rotation is degree.

When editing the local position and rotation of a bone, the global positions and rotations of all its children bones and related mesh vertices are also changed correspondingly. THis can be used for testing.

When editing the global position and rotation of a bone, the global positions and rotations of all its children bones and related mesh vertices are NOT changed.

If the "Show Skin Weights" is checked, its skin weights are also displayed in color points.

To set the skin weights of some vertices to a value, enter the value in the window, select the vertices using right mouse button, then click the "Set Skin Weights Of Selected Points To" button.

Match Local Rotations Of Bind Pose To Animation Pose

Clicking this button match local rotations Of bones in bind pose to those in animation pose.

If the "Starting At The Current Bone" is checked, only the local rotations of the current bone and its children are matched. For example, when transferring a UE skeleton, only the orientations of the upper arms and their children are matched from bind pose to animation pose, then the whole animation pose is matched back to bind pose. Thus other bones are kept not changed.

Otherwise the local rotations of all bones are matched.

Match Animation Pose To Bind Pose Completely

Clicking this button match local rotations Of all bones in animation pose to those in bind pose.

Restore Pose

Clicking this button restores the transforms of all bones in a pose to the initial state when the window was opened.

Restore Skin Weights

Clicking this button restores all skin weights to the initial values when the window was opened.

Rename Bone

If the skeleton is not among the following skeletons, their bone names can be edited in the "Bind Pose" page by double-clicking on a bone name.

  • Clothy3D/MakeHuman
  • Mixamo
  • Mixamo Old
  • Unreal Engine 5
  • Unreal Engine 4
  • Unity Mecanim
  • Marvelous Designer V2
  • Daz3D G9
  • Daz3D G8
  • Daz3D G3