📄️ Studio Quickstart
This tutorial introduces the user interface and basic operations of the Clothy3D software.
📄️ Character Convertor Quickstart
This tutorial introduces the user interface and basic operations of the Character Convertor tool.
📄️ Cloth Convertor Quickstart
This tutorial introduces the user interface and basic operations of the Cloth Convertor tool.
📄️ Dress3D Quickstart
This tutorial introduces the user interface and basic operations of the Dress3D tool.
📄️ Skeleton Transfer Quickstart
This tutorial introduces the user interface and basic operations of the Skeleton Transfer tool.
📄️ Deform3D Quickstart
This tutorial introduces the user interface and basic operations of the Deform3D tool.
📄️ Level of Details (LOD)
This tutorial shows how to:
📄️ Unreal Engine Workflow
In this tutorial and all the other tutorials, we use UE 5.4.
📄️ Build Character
When using the Character Convertor or Cloth Convertor tool, we need to change the shape of the interchangeable character in the right scene
📄️ Match Meshes
This tutorial shows how to deform a mesh in the right scene to match a body or fit a cloth, or wrap a model in the middle scene.
📄️ Deformer Template
This tutorial shows how to:
📄️ Convert A Typical Cloth
This tutorial shows how to convert a typical cloth using the Cloth Convertor tool.
📄️ Convert Clothes For Metahumen
In this tutorial and all the other tutorials, we use UE 5.4.
📄️ Materials and Textures
All Clothy3D tools change only the geometric shape (3D positions of vertices) of the processed models, and do not change the UV coordinates of vertices and any materials and textures with the only exception of Deform3D's transferring texture function.
📄️ Sim And Render Cloth
This tutorial shows how to convert and dress the "Sim Mesh" and "Render Mesh" using following any of the following methods:
📄️ Marvelous Designer Clothes
Marvelous Designer (MD) is a popular 3D cloth modeling tool.
📄️ Double Side And Layered Clothes
This tutorial show how to convert clothes with double side meshes or layered meshes. In both cases, these meshes need stitched together in order to deform together. Puffer clothes are a special case of double side clothes.
📄️ Calculate Shape Control Points
This tutorial shows how to calculate shape control points using the following two functions to solve problems.
📄️ Modify Shape Control Points
This tutorial shows how to modify shape control points when converting a tight dress.
📄️ Calculate Skin Transfer Points
These tutorials shows how to calculate skin transfer points using the following methods.
📄️ Keep A Cloth or Accessory Rigid
Keep Shape Adaptive to Body Shape
📄️ Keep A Part Of Cloth Rigid
In this tutorial, you will learn how to keep a part of cloth rigid.
📄️ Create Smooth Skin Weights
In this tutorial, you will learn how to create smooth skin weights.
📄️ Add Ancillary Bones
In this tutorial, you will learn how to add ancillary bones.
📄️ Edit Skeleton
In this tutorial, you will learn how to use the skeleton editor.
📄️ Convert Skeleton
In this tutorial, you will learn how to convert a skeleton to a supported skeleton by editing bone names.
📄️ Rig Static Character
This guide shows how to rig a static character using the Cloth Convertor, Skeleton Transfer and Dress3D tools through the following process.
📄️ Handle High Heel Shoes
In this tutorial, you will learn how to convert and dress high heel shoes.
📄️ Publish Assets To Marketplce
In this tutorial, you will learn how to publish assets to marketplce.