Materials and Textures
All Clothy3D tools change only the geometric shape (3D positions of vertices) of the processed models, and do not change the UV coordinates of vertices and any materials and textures with the only exception of Deform3D's transferring texture function.
As shown in this tutorial, a fbx file exported by Unreal Engine (UE) may not contain textures, but it can still be processed by Clothy tools, and when the results are imported back to UE, its original materials can be restored via their names.
However some types of textures such as Metallic and Mixed AO (Ambient Occlusion) textures are not exported to fbx files, and these files should be bundled together with the exported fbx files so that they can be used when the fbx files are imported to other software such as Unreal Engine or Unity3D.