Rig Static Character
Fit And Rig
The following process flow shows how to fit and rig a static character to to another skeletal character using the Cloth Convertor and Dress3D tools.
Rig Only
This guide shows how to rig a static character to another skeletal character but keep its shape unchanged using the Cloth Convertor, Skeleton Transfer and Dress3D tools through the following process.
1. Convert It To An Interchangeable Cloth Using Cloth Convertor
1. Import
import it to the middle scene using the default import parameters.
2. Match To Its Body Shape
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Delete unused parts
3. Configure and Process
Set all the old and new "Min Distance for Modifying Shape Control points" to -9 using the "Unify Parameters for Modifying Shape Control Points" button.
2. Rig Its Body Using Skeleton Transfer
Import the body shape (.as) file
Import an existing interchangeable base character with the skeleton you want and shape close to the body of the character.
Transfer skeleton
Export to a new interchangeable base character
3. Rig It Using Dress3D
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Load the new interchangeable base character.
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Load the interchangeable cloth.
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Export cloth to a fbx file.