Character Convertor Quickstart
This tutorial introduces the user interface and basic operations of the Character Convertor tool.
It shows how to create an interchangeable character asset corresponding to a rigged base character in a fbx or dae file.
Used Data:
- Input:
- Models:
- original Metahuman base character exported by UE 5 (this tutorial shows how to export)
- Assets
- corresponding deformer template
- Models:
- Output:
- Models:
- auto-transformed Metahuman base character
- Assets
- corresponding interchangeable character
- Models:
If you can not get the original Metahuman base character exported by UE 5, you can instead use the Daz3D character and its corresponding deformer template in the used data.