📄️ Introduction
Clicking this button sets a tool to the "Match Meshes" mode. If you are using the Character Convertor or Cloth Convertor tool, you need to click the "Step 2: Deform Character Shape" button first. If you are using the Deform3D tool, you need to have only one isolated mesh visible in the right scene first.
📄️ Link/Unlink Points
Link Points
📄️ Export/Import Linked Points
You can use the "Save As" or "Save" button to export the created point pairs to a disk file, and import them back using the "Import" button.
📄️ Deform Using Point And Face Matching
Clicking this button starts the process of deforming the right mesh using point and face matching. This process often needs performed iteratively.
📄️ Deform Using Templates
Clicking this button starts the process of deforming using a template, and creating, exporting, importing and deleting a template. If you are using the Character Convertor or Cloth Convertor tool, you need to click the "Step 2: Deform Character Shape" button first.