Export Model
Clicking this button exports selected meshes, or all visible meshes if no meshes are selected, to a file. When a skeletal model is exported, its skeleton and skin weights are also exported.
The supported file formats and exported data types depend on the tool and scene as described in the following table:
Tool | Middle Scene | Right Scene |
---|---|---|
Dress3D | skeletal model -> fbx static model -> obj | skeletal model -> fbx static model -> obj |
Character Convertor | skeletal model -> fbx static model -> obj | character -> avt character shape -> as |
Cloth Convertor | skeletal or static model -> fbx static model -> obj | character -> avt; character shape -> as |
Skeleton Transfer | character -> avt character shape -> as | character -> avt character shape -> as |
Deform3D | static model -> fbx or obj | static model -> fbx or obj |
skeletal model -> fbx
When exporting a skeletal model to a fbx file, the following configuration window is pop up:
FBX File Format Version
The following versions are supported:
- FBX 2020
- FBX 2019
- FBX 2018
- FBX 2016/2017
- FBX 2014/2015
- FBX 2013
- FBX 2012
- FBX 2011
- FBX 2010
The default value is "FBX 2020".
Type
This is either "Binary" or "ASCII". If "ASCII" is selected, media can not be embedded. The default value is "Binary".
Embed Media
If this is checked, all media (images etc.) are embedded in the file. The default value is "checked".
Remove Unused Bones
If this is checked, all bones not used by the exported meshes or faces are removed. The default value is "not checked".
Export LOD Groups
If this is checked, the names of all exported meshes are checked. If two or more meshes' names meet the following requirement:
- share a common non-empty prefix before "_LOD"
- end with "_LOD" plus a non-negative integer (Level Of Details), then these meshes are exported as LOD (Level Of Details) group with the common prefix plus "_LodGroup" as the group name and with a default LOD configuration.
An example of the names of meshes exported to a LOD group ("Body_LodGroup") is:
- Body_LOD0
- Body_LOD1
- Body_LOD2
- Body_LOD3
It should be noted that the LOD numbers in a group must have the same number of digits. An example of two digits is:
- Body_LOD00
- Body_LOD01
- Body_LOD02
- Body_LOD10
- Body_LOD21
It should be noted that the following names do not meet the requirement:
- Body_LOD
- Body_LOD0_0
- Body_LOD1_0
- Body_LOD2_0
- Body_LOD3_0
- BodyLOD0
- BodyLOD1
- BodyLOD2
- BodyLOD3
- _LOD0
- _LOD1
- _LOD2
- _LOD3
- Body_LOD-0
- Body_LOD-1
- Body_LOD-2
- Body_LOD-3
- Body_LOD_0
- Body_LOD_1
- Body_LOD_2
- Body_LOD_3
The default value of this option is "checked".
Export As A Static Model
If this is checked, the model is exported as a static model, so skeleton and skin weights are not exported. The default value is "not checked".
Axis System
The following systems are supported:
- Clothy3D/MakeHuman
- Mixamo
- Unreal Engine
- Unity
- MayaYUp
- MayaZUp
- Max
- Marvelous Designer
- Daz3D
- Blender
- MotionBuilder
- OpenGL
- DirectX
- Lightwave
The default is the axis system of the original imported model or "Unreal Engine".
System Unit
This is the system unit used. The default is set corresponding to the axis system.
Retarget To
If the skeleton of the original imported model is among the following supported skeletons:
- Clothy3D/MakeHuman
- Mixamo
- Mixamo Old
- Unreal Engine 5
- Unreal Engine 4
- Unity Mecanim
- Marvelous Designer V2
- Daz3D G9
- Daz3D G8
- Daz3D G3
it can be re-targeted to any of other supported skeletons by renaming some bones so that the exported model can be animated by animations using the target skelton.
The default is the skeleton of the original imported model.
Upgrade Skeleton
If the exported skeleton and re-targeted skeleton are in the following table:
Exported Skeleton | Re-targeted Skeleton |
---|---|
Clothy3D/MakeHuman Mixamo Mixamo Old Unity Mecanim | Unreal Engine 4 Unreal Engine 5 |
Unreal Engine 4 | Unreal Engine 5 |
A dialog window is pop up to ask if you want to upgrade the skeleton. If you want, the exported skeleton is upgraded to be compatible with the re-targeted skeleton by adding some bones which you may adjust if necessary.
Keep Original Node Properties
If this is checked, the original fbx node properties are exported. The default value is "not checked".
static model -> fbx
When exporting a static model to a fbx file, a configuration window is pop up, showing only the following parameters:
- FBX File Format Version
- Type
- Embed Media
- Export As A LOD Group
- Axis System
- System Unit
- Keep Original Node Properties
static model -> obj
When exporting a static model to a obj file, only text file is supported.
character -> avt
Refer to "Export Asset" for details.
character shape -> as
A file with extension ".as" stores the shape of an interchangeable base character.