Asset
Each interchangeable character or cloth is stored in an asset consisting of a pair of two files (or their zip file):
- a avt or clo file
- a fbx file
naming
The avt or clo file must have the same name with the fbx file.
zip file
When importing an asset from a zip file, these two files are extracted first. The zip file can contain other files such as an instruction text file or alternative textures, and these files do not affect the importing.
Asset ID
Each asset contains an asset ID which is a non-negative integer.
When an asset is imported, its ID is checked, and if the ID is not 0, it can only imported if it is bought by the tool user from the market place.